A downloadable game for Windows and macOS

CREDITS

PROGRAMMING:
Scriptorious - Blueprint / C++ Programming, Production
BialySztorm - Blueprint / C++ Programming

3D ART:
Hugo Maerky - 3D Environment Art, Level Design
 bryanv7 - 3D Art
Nagi - Character Animation

AUDIO:
Original Music by Sean Smeed
EntropicSonicDesigns - SFX / Audio Design & Implementation
Malbanyat - Sound Design / Audio Implementation

2D ART / GAME DESIGN:
FlyingMobula (Dona Vidas)

FONTS USED:
Aspergit - Paulo R. (skomii)
Dual-300 - Charles Daoud
Brown Bag Lunch - Kevin Richey





StatusReleased
PlatformsWindows, macOS
Release date Dec 12, 2022
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorsWhiteStorm, scriptorious, Patrocle Petitbeurre, FlyingMobula, bryanv7, DevMops, Sean Smeed Composer, defdevin, malbanyat | ljusår.studio
GenreShooter
Made withUnreal Engine
TagsFirst-Person, Singleplayer
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Gamepad (any)

Download

Download
Undertone.zip 245 MB
Version 14 Dec 13, 2022
Download
Undertone-mac.zip 198 MB

Comments

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The game feels awesome, The music it's a little loud ,but sometimes we can't listen about the footsteps , I could pass more constructive criticism in sound effetcs , but for now I will just praise :3 , the music it's so nice, the tension parameter (if you're using fmod or Wwise) when you are fighting with the enemys and when you're not, its working really well, and we can not see the passage of the tension for the music, its very clean, it's nice to see the dynamic in audio <3. about the game, it feels so fluid , and it really fun the design mechanic of changing and mixing colors.

(+1)

Great game! Love the looks, sounds, feel and the mechanics. I had a lot of fun playing it and I'm usually not the FPS type. I too encountered the issue with the door color I see not matching the door color I'm supposed to shoot. I had this with the orange door. The environment was flooded with purple or pink light in that moment, I believe, and I didn't see a shred of orange on the door. Maybe add a little spot of color on it that is not affected by changing ambient light. Other than that manually untoggling a color when I need to switch to a different color very quickly usually cost me a second I didn't have. But I understand why you solved it that way. Color mixing is hard :D Thanks for the great game and best of luck in the jam! 

Thank you for your feedback, glad you liked the game :) Color mixing is hard yes haha

(+1)

Congratulations to the whole team

The audio is very good in general (music, effects, implementation)

The game looks incredible, good models, lights, colors.

The idea is very original and fun and it is well implemented(no bugs or glitchs)

The 2D art for the manual and background looks awesome, explains the mechanics well and gives a bit of lore. It would be nice if it was implemented in the game somehow.

I've only had problems with two things:

-To change colors I have to stop moving for a moment, it's not a big problem when you only have to change one, but when you have to make combinations while dodging enemies it gets a bit annoying. Maybe a selection wheel(like the witcher 3) or something like that would be more comfortable

-Some doors are not clear to me which color to use, maybe it is a problem with my screen, I don't know

Anyway, good experience, recommended game. Keep up the good work ^^

Thank you for the feedback, these are all good points!
We haven't encountered the issue where you need to stop moving to change colors so we will have to look into it. Hopefully it's not for everyone.

Glad you enjoyed the game and thank you for leaving a comment!

(+1)

Very fun and original!

We're very happy you like it! Thank you for playing!

(+1)

amazing

Thanks so much for the feedback! Glad you enjoyed it!